// Scripted by SPanky. Ask me before you edit my scripts please. using System; using Server; namespace Server.Items { public class chestplateofthelight : PlateChest { public override int ArtifactRarity{ get{ return 57; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public chestplateofthelight() { Weight = 8.0; Name = "Chest Plate of the Light"; Hue = 1153; //Attributes.AttackChance = nn; //Attributes.BonusDex = nn; //Attributes.BonusHits = nn; //Attributes.BonusInt = nn; //Attributes.BonusMana = nn; //Attributes.BonusStam = nn; //Attributes.BonusStr = nn; Attributes.CastRecovery = 23; Attributes.CastSpeed = 16; Attributes.DefendChance = 36; //Attributes.EnhancePotions = nn; //Attributes.LowerManaCost = nn; //Attributes.LowerRegCost = nn; //Attributes.Luck = nn; //Attributes.Nightsight = 1; Attributes.ReflectPhysical = 14; //Attributes.RegenHits = nn; //Attributes.RegenMana = nn; //Attributes.RegenStam = nn; Attributes.SpellChanneling = 1; //Attributes.SpellDamage = nn; //Attributes.WeaponDamage = nn; //Attributes.WeaponSpeed = nn; //ArmorAttributes.DurabilityBonus = nn; //ArmorAttributes.LowerStatReq = nn; ArmorAttributes.MageArmor = 1; ArmorAttributes.SelfRepair = 15; //ColdBonus = nn; //DexBonus = nn; //DexRequirement = nn; //EnergyBonus = nn; //FireBonus = nn; //IntBonus = nn; IntRequirement = 28; //PhysicalBonus = nn; //PoisonBonus = nn; //StrBonus = nn; StrRequirement = 40; LootType = LootType.Blessed; } public chestplateofthelight( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }