// Created by Script Creator // From Aries at Revenge of the Gods using System; using Server; namespace Server.Items { public class AncientGuardianChest : LeatherChest { public override int InitMinHits{ get{ return 100;}} public override int InitMaxHits{ get{ return 100;}} [Constructable] public AncientGuardianChest() { Hue = 0x8e4; Name = "Ancient Guardian Chest"; ColdBonus = 20; EnergyBonus = 25; PhysicalBonus = 20; PoisonBonus = 25; FireBonus = 15; ArmorAttributes.SelfRepair = 10; Attributes.BonusHits = 30; ArmorAttributes.MageArmor = 1; Attributes.BonusInt = 20; Attributes.BonusMana = 25; Attributes.BonusStr = 15; Attributes.CastSpeed = 1; Attributes.CastRecovery = 1; Attributes.EnhancePotions = 20; Attributes.LowerManaCost = 10; Attributes.LowerRegCost = 15; Attributes.Luck = 85; Attributes.ReflectPhysical = 5; Attributes.RegenHits = 15; Attributes.RegenMana = 25; Attributes.SpellDamage = 19; IntRequirement = 50; } public AncientGuardianChest( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }