//////////////////////////////////////// // // // Generated by CEO's YAAAG - V1.2 // // (Yet Another Arya Addon Generator) // // // //////////////////////////////////////// using System; using Server; using Server.Items; namespace Server.Items { public class SwordInTheStoneAddon : BaseAddon { public override BaseAddonDeed Deed { get { return new SwordInTheStoneAddonDeed(); } } [ Constructable ] public SwordInTheStoneAddon() { AddComplexComponent( (BaseAddon) this, 4237, 0, 0, 3, 1153, -1, "Sword in the Stone", 1);// 1 AddComplexComponent( (BaseAddon) this, 4971, 0, 0, 2, 903, -1, "", 1);// 2 AddComplexComponent( (BaseAddon) this, 4970, 0, 0, 2, 903, -1, "", 1);// 3 AddComplexComponent( (BaseAddon) this, 4973, 1, 0, 4, 903, -1, "", 1);// 4 AddComplexComponent( (BaseAddon) this, 4965, 1, 0, 5, 903, -1, "", 1);// 5 AddComplexComponent( (BaseAddon) this, 4963, 0, 0, 0, 903, -1, "", 1);// 6 AddComplexComponent( (BaseAddon) this, 4967, 0, 1, 4, 903, -1, "", 1);// 7 AddComplexComponent( (BaseAddon) this, 4970, 0, 1, 4, 903, -1, "", 1);// 8 AddComplexComponent( (BaseAddon) this, 4973, 1, 1, 6, 903, -1, "", 1);// 9 AddComplexComponent( (BaseAddon) this, 4967, 1, 1, 9, 903, -1, "", 1);// 10 AddComplexComponent( (BaseAddon) this, 2468, 1, 1, 15, 1153, -1, "Sword in the Stone", 1);// 11 AddComplexComponent( (BaseAddon) this, 2550, 1, 1, 15, 1153, -1, "Sword in the Stone", 1);// 12 AddComplexComponent( (BaseAddon) this, 4031, 1, 1, 18, 1153, -1, "Sword in the Stone", 1);// 13 } public SwordInTheStoneAddon( Serial serial ) : base( serial ) { } private static void AddComplexComponent(BaseAddon addon, int item, int xoffset, int yoffset, int zoffset, int hue, int lightsource) { AddComplexComponent(addon, item, xoffset, yoffset, zoffset, hue, lightsource, null, 1); } private static void AddComplexComponent(BaseAddon addon, int item, int xoffset, int yoffset, int zoffset, int hue, int lightsource, string name, int amount) { AddonComponent ac; ac = new AddonComponent(item); if (name != null && name.Length > 0) ac.Name = name; if (hue != 0) ac.Hue = hue; if (amount > 1) { ac.Stackable = true; ac.Amount = amount; } if (lightsource != -1) ac.Light = (LightType) lightsource; addon.AddComponent(ac, xoffset, yoffset, zoffset); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SwordInTheStoneAddonDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new SwordInTheStoneAddon(); } } [Constructable] public SwordInTheStoneAddonDeed() { Name = "SwordInTheStone"; } public SwordInTheStoneAddonDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }