///////////////////////////////////////////////// // // Automatically generated by the // AddonGenerator script by Arya // ///////////////////////////////////////////////// using System; using Server; using Server.Items; namespace Server.Items { public class IllusionHouseAddon : BaseAddon { public override BaseAddonDeed Deed { get { return new IllusionHouseAddonDeed(); } } [ Constructable ] public IllusionHouseAddon() { AddonComponent ac; ac = new AddonComponent( 10663 ); ac.Light = LightType.Circle225; ac.Hue = 2692; AddComponent( ac, -2, 0, 0 ); ac = new AddonComponent( 13932 ); ac.Hue = 2543; AddComponent( ac, -2, -2, 29 ); ac = new AddonComponent( 8170 ); ac.Light = LightType.ArchedWindowEast; ac.Hue = 1275; AddComponent( ac, -4, -4, 6 ); ac = new AddonComponent( 490 ); ac.Hue = 2692; AddComponent( ac, -6, -5, 1 ); ac = new AddonComponent( 1303 ); ac.Hue = 11; AddComponent( ac, -4, -4, 1 ); ac = new AddonComponent( 10667 ); ac.Light = LightType.Circle225; ac.Hue = 2692; AddComponent( ac, 2, -1, 0 ); ac = new AddonComponent( 465 ); ac.Hue = 2692; AddComponent( ac, -2, -4, 0 ); ac = new AddonComponent( 10667 ); ac.Light = LightType.Circle225; ac.Hue = 2692; AddComponent( ac, 0, -2, 0 ); ac = new AddonComponent( 466 ); ac.Hue = 2692; AddComponent( ac, 0, -3, 0 ); ac = new AddonComponent( 491 ); ac.Hue = 2692; AddComponent( ac, -6, -6, 1 ); ac = new AddonComponent( 490 ); ac.Hue = 2692; AddComponent( ac, -6, -4, 1 ); ac = new AddonComponent( 465 ); ac.Hue = 2692; AddComponent( ac, 2, 0, 0 ); ac = new AddonComponent( 463 ); ac.Hue = 2692; AddComponent( ac, -2, -2, 0 ); ac = new AddonComponent( 489 ); ac.Hue = 2692; AddComponent( ac, -5, -6, 1 ); ac = new AddonComponent( 2211 ); ac.Hue = 2692; AddComponent( ac, -1, 0, 20 ); ac = new AddonComponent( 1303 ); ac.Hue = 11; AddComponent( ac, -5, -5, 1 ); ac = new AddonComponent( 10667 ); ac.Light = LightType.Circle225; ac.Hue = 2692; AddComponent( ac, -2, -3, 0 ); ac = new AddonComponent( 463 ); ac.Hue = 2692; AddComponent( ac, 0, 0, 0 ); ac = new AddonComponent( 466 ); ac.Hue = 2692; AddComponent( ac, -3, 0, 0 ); ac = new AddonComponent( 464 ); ac.Hue = 2692; AddComponent( ac, -4, -2, 0 ); ac = new AddonComponent( 489 ); ac.Hue = 2692; AddComponent( ac, -4, -6, 1 ); ac = new AddonComponent( 1303 ); ac.Hue = 11; AddComponent( ac, -4, -5, 1 ); ac = new AddonComponent( 1303 ); ac.Hue = 11; AddComponent( ac, -5, -4, 1 ); ac = new AddonComponent( 10667 ); ac.Light = LightType.Circle225; ac.Hue = 2692; AddComponent( ac, 0, -1, 0 ); ac = new AddonComponent( 10663 ); ac.Light = LightType.Circle225; ac.Hue = 2692; AddComponent( ac, -3, -2, 0 ); ac = new AddonComponent( 10663 ); ac.Light = LightType.Circle225; ac.Hue = 2692; AddComponent( ac, -1, 0, 0 ); ac = new AddonComponent( 1311 ); ac.Hue = 14; AddComponent( ac, 2, 6, 0 ); ac = new AddonComponent( 2208 ); ac.Hue = 2692; AddComponent( ac, 2, 1, 20 ); ac = new AddonComponent( 2572 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, 2, 7, 13 ); ac = new AddonComponent( 10667 ); ac.Light = LightType.Circle225; ac.Hue = 2692; AddComponent( ac, 2, 1, 0 ); ac = new AddonComponent( 464 ); ac.Hue = 2692; AddComponent( ac, 2, 6, 0 ); ac = new AddonComponent( 466 ); ac.Hue = 2692; AddComponent( ac, 0, 4, 0 ); ac = new AddonComponent( 10663 ); ac.Light = LightType.Circle225; ac.Hue = 2692; AddComponent( ac, 1, 4, 0 ); ac = new AddonComponent( 464 ); ac.Hue = 2692; AddComponent( ac, 0, 2, 0 ); ac = new AddonComponent( 1311 ); ac.Hue = 14; AddComponent( ac, 1, 7, 0 ); ac = new AddonComponent( 10663 ); ac.Light = LightType.Circle225; ac.Hue = 2692; AddComponent( ac, 2, 4, 0 ); ac = new AddonComponent( 10663 ); ac.Light = LightType.Circle225; ac.Hue = 2692; AddComponent( ac, -1, 2, 0 ); ac = new AddonComponent( 1311 ); ac.Hue = 14; AddComponent( ac, 2, 7, 0 ); ac = new AddonComponent( 463 ); ac.Hue = 2692; AddComponent( ac, 2, 2, 0 ); ac = new AddonComponent( 1311 ); ac.Hue = 14; AddComponent( ac, 2, 5, 0 ); ac = new AddonComponent( 1311 ); ac.Hue = 14; AddComponent( ac, 1, 6, 0 ); ac = new AddonComponent( 10663 ); ac.Light = LightType.Circle225; ac.Hue = 2692; AddComponent( ac, 1, 2, 0 ); ac = new AddonComponent( 466 ); ac.Hue = 2692; AddComponent( ac, 4, 0, 0 ); ac = new AddonComponent( 2567 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, 7, 5, 13 ); ac = new AddonComponent( 1311 ); ac.Hue = 14; AddComponent( ac, 4, 7, 0 ); ac = new AddonComponent( 1311 ); ac.Hue = 14; AddComponent( ac, 3, 6, 0 ); ac = new AddonComponent( 1311 ); ac.Hue = 14; AddComponent( ac, 4, 6, 0 ); ac = new AddonComponent( 10663 ); ac.Light = LightType.Circle225; ac.Hue = 2692; AddComponent( ac, 3, 4, 0 ); ac = new AddonComponent( 471 ); ac.Hue = 2692; AddComponent( ac, 4, 6, 0 ); ac = new AddonComponent( 1311 ); ac.Hue = 14; AddComponent( ac, 6, 3, 0 ); ac = new AddonComponent( 473 ); ac.Hue = 2692; AddComponent( ac, 6, 4, 0 ); ac = new AddonComponent( 470 ); ac.Hue = 2692; AddComponent( ac, 3, 6, 0 ); ac = new AddonComponent( 10667 ); ac.Light = LightType.Circle225; ac.Hue = 2692; AddComponent( ac, 4, 1, 0 ); ac = new AddonComponent( 472 ); ac.Hue = 2692; AddComponent( ac, 6, 3, 0 ); ac = new AddonComponent( 10667 ); ac.Light = LightType.Circle225; ac.Hue = 2692; AddComponent( ac, 4, 3, 0 ); ac = new AddonComponent( 1311 ); ac.Hue = 14; AddComponent( ac, 7, 4, 0 ); ac = new AddonComponent( 465 ); ac.Hue = 2692; AddComponent( ac, 6, 5, 0 ); ac = new AddonComponent( 465 ); ac.Hue = 2692; AddComponent( ac, 6, 2, 0 ); ac = new AddonComponent( 464 ); ac.Hue = 2692; AddComponent( ac, 5, 6, 0 ); ac = new AddonComponent( 463 ); ac.Hue = 2692; AddComponent( ac, 6, 6, 0 ); ac = new AddonComponent( 463 ); ac.Hue = 2692; AddComponent( ac, 4, 4, 0 ); ac = new AddonComponent( 1311 ); ac.Hue = 14; AddComponent( ac, 7, 5, 0 ); ac = new AddonComponent( 2208 ); ac.Hue = 2692; AddComponent( ac, 6, 5, 20 ); ac = new AddonComponent( 2211 ); ac.Hue = 2692; AddComponent( ac, 3, 4, 20 ); ac = new AddonComponent( 1311 ); ac.Hue = 14; AddComponent( ac, 6, 2, 0 ); ac = new AddonComponent( 1311 ); ac.Hue = 14; AddComponent( ac, 5, 2, 0 ); ac = new AddonComponent( 1311 ); ac.Hue = 14; AddComponent( ac, 7, 7, 0 ); ac = new AddonComponent( 10667 ); ac.Light = LightType.Circle225; ac.Hue = 2692; AddComponent( ac, 4, 2, 0 ); ac = new AddonComponent( 1311 ); ac.Hue = 14; AddComponent( ac, 7, 2, 0 ); ac = new AddonComponent( 1311 ); ac.Hue = 14; AddComponent( ac, 3, 7, 0 ); ac = new AddonComponent( 1311 ); ac.Hue = 14; AddComponent( ac, 7, 3, 0 ); ac = new AddonComponent( 1311 ); ac.Hue = 14; AddComponent( ac, 5, 3, 0 ); ac = new AddonComponent( 1311 ); ac.Hue = 14; AddComponent( ac, 7, 1, 0 ); ac = new AddonComponent( 1311 ); ac.Hue = 14; AddComponent( ac, 5, 7, 0 ); ac = new AddonComponent( 2567 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, 7, 2, 13 ); ac = new AddonComponent( 2572 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, 5, 7, 13 ); ac = new AddonComponent( 1311 ); ac.Hue = 14; AddComponent( ac, 7, 6, 0 ); ac = new AddonComponent( 1311 ); ac.Hue = 14; AddComponent( ac, 3, 5, 0 ); ac = new AddonComponent( 1311 ); ac.Hue = 14; AddComponent( ac, 6, 7, 0 ); ac = new AddonComponent( 1311 ); ac.Hue = 14; AddComponent( ac, 6, 4, 0 ); ac = new AddonComponent( 2211 ); ac.Hue = 2692; AddComponent( ac, 6, 7, 5 ); ac = new AddonComponent( 1311 ); ac.Hue = 14; AddComponent( ac, 6, 1, 0 ); } public IllusionHouseAddon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class IllusionHouseAddonDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new IllusionHouseAddon(); } } [Constructable] public IllusionHouseAddonDeed() { Name = "IllusionHouse"; } public IllusionHouseAddonDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }