///////////////////////////////////////////////// // // // Automatically generated by the // // AddonGenerator script by Arya // // // ///////////////////////////////////////////////// using System; using Server; using Server.Items; namespace Server.Items { public class AG_BilliardTableNAddon : BaseAddon { public override BaseAddonDeed Deed { get { return new AG_BilliardTableNAddonDeed(); } } [ Constructable ] public AG_BilliardTableNAddon() { AddonComponent ac; ac = new AddonComponent( 2931 ); ac.Hue = 267; ac.Name = "Felt"; AddComponent( ac, -2, 0, 0 ); ac = new AddonComponent( 2931 ); ac.Hue = 267; ac.Name = "Felt"; AddComponent( ac, -2, 1, 0 ); ac = new AddonComponent( 2931 ); ac.Hue = 267; ac.Name = "Felt"; AddComponent( ac, -2, -1, 0 ); ac = new AddonComponent( 678 ); ac.Hue = 1845; ac.Name = "Rail"; AddComponent( ac, -3, -1, 3 ); ac = new AddonComponent( 678 ); ac.Hue = 1845; ac.Name = "Rail"; AddComponent( ac, -3, 0, 3 ); ac = new AddonComponent( 678 ); ac.Hue = 1845; AddComponent( ac, -3, 1, 0 ); ac = new AddonComponent( 677 ); ac.Hue = 1845; ac.Name = "Rail"; AddComponent( ac, -2, -2, 2 ); ac = new AddonComponent( 2533 ); ac.Hue = 1; AddComponent( ac, -2, -1, 12 ); ac = new AddonComponent( 2533 ); ac.Hue = 1; AddComponent( ac, -2, 2, 12 ); ac = new AddonComponent( 678 ); ac.Hue = 1845; ac.Name = "Rail"; AddComponent( ac, -3, 1, 3 ); ac = new AddonComponent( 696 ); ac.Hue = 1536; ac.Name = "Legs"; AddComponent( ac, -3, 1, 0 ); ac = new AddonComponent( 696 ); ac.Hue = 1845; AddComponent( ac, -2, 2, 11 ); ac = new AddonComponent( 2931 ); ac.Hue = 267; ac.Name = "Felt"; AddComponent( ac, -1, 0, 0 ); ac = new AddonComponent( 2931 ); ac.Hue = 267; ac.Name = "Felt"; AddComponent( ac, -1, 1, 0 ); ac = new AddonComponent( 2931 ); ac.Hue = 267; ac.Name = "Felt"; AddComponent( ac, -1, -1, 0 ); ac = new AddonComponent( 2931 ); ac.Hue = 267; ac.Name = "Felt"; AddComponent( ac, 0, -1, 0 ); ac = new AddonComponent( 2931 ); ac.Hue = 267; ac.Name = "Felt"; AddComponent( ac, 0, 0, 0 ); ac = new AddonComponent( 2931 ); ac.Hue = 267; ac.Name = "Felt"; AddComponent( ac, 0, 1, 0 ); ac = new AddonComponent( 2931 ); ac.Hue = 267; ac.Name = "Felt"; AddComponent( ac, 1, 1, 0 ); ac = new AddonComponent( 2931 ); ac.Hue = 267; AddComponent( ac, 1, 0, 0 ); ac = new AddonComponent( 2931 ); ac.Hue = 267; ac.Name = "Felt"; AddComponent( ac, 1, -1, 0 ); ac = new AddonComponent( 2931 ); ac.Hue = 267; ac.Name = "Felt"; AddComponent( ac, 2, -1, 0 ); ac = new AddonComponent( 2931 ); ac.Hue = 267; ac.Name = "Felt"; AddComponent( ac, 2, 0, 0 ); ac = new AddonComponent( 2931 ); ac.Hue = 267; ac.Name = "Felt"; AddComponent( ac, 2, 1, 0 ); ac = new AddonComponent( 678 ); ac.Hue = 1845; ac.Name = "Rail"; AddComponent( ac, 2, -1, 2 ); ac = new AddonComponent( 678 ); ac.Hue = 1845; ac.Name = "Rail"; AddComponent( ac, 2, 0, 2 ); ac = new AddonComponent( 678 ); ac.Hue = 1845; ac.Name = "Rail"; AddComponent( ac, 2, 1, 2 ); ac = new AddonComponent( 677 ); ac.Hue = 1845; ac.Name = "Rail"; AddComponent( ac, -1, -2, 2 ); ac = new AddonComponent( 677 ); ac.Hue = 1845; ac.Name = "Rail"; AddComponent( ac, 0, -2, 2 ); ac = new AddonComponent( 677 ); ac.Hue = 1845; ac.Name = "Rail"; AddComponent( ac, 1, -2, 2 ); ac = new AddonComponent( 677 ); ac.Hue = 1845; ac.Name = "Rail"; AddComponent( ac, 2, -2, 2 ); ac = new AddonComponent( 677 ); ac.Hue = 1845; ac.Name = "Rail"; AddComponent( ac, -1, 2, 12 ); ac = new AddonComponent( 677 ); ac.Hue = 1845; ac.Name = "Rail"; AddComponent( ac, 0, 2, 12 ); ac = new AddonComponent( 677 ); ac.Hue = 1845; ac.Name = "Rail"; AddComponent( ac, 1, 2, 12 ); ac = new AddonComponent( 677 ); ac.Hue = 1845; ac.Name = "Rail"; AddComponent( ac, 2, 2, 12 ); ac = new AddonComponent( 677 ); ac.Hue = 1845; ac.Name = "Rail"; AddComponent( ac, 3, 2, 12 ); ac = new AddonComponent( 2533 ); ac.Hue = 1; AddComponent( ac, 3, -1, 11 ); ac = new AddonComponent( 2533 ); ac.Hue = 1; AddComponent( ac, 4, 3, 22 ); ac = new AddonComponent( 696 ); ac.Hue = 1536; ac.Name = "Legs"; AddComponent( ac, 2, 1, 0 ); ac = new AddonComponent( 696 ); ac.Hue = 1536; ac.Name = "Legs"; AddComponent( ac, 2, -2, 0 ); ac = new AddonComponent( 3569 ); ac.Name = "Cue Stick"; AddComponent( ac, 1, 1, 6 ); ac = new AddonComponent( 12694 ); ac.Name = "Cue Ball"; AddComponent( ac, -1, -1, 6 ); ac = new AddonComponent( 12693 ); ac.Name = "Three Ball"; AddComponent( ac, -1, 0, 6 ); ac = new AddonComponent( 12697 ); ac.Name = "Two Ball"; AddComponent( ac, 2, 0, 6 ); ac = new AddonComponent( 12690 ); ac.Name = "Four Ball"; AddComponent( ac, 0, 1, 6 ); } public AG_BilliardTableNAddon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class AG_BilliardTableNAddonDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new AG_BilliardTableNAddon(); } } [Constructable] public AG_BilliardTableNAddonDeed() { Name = "AG_BilliardTableN"; } public AG_BilliardTableNAddonDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }