using System; using Server; using Server.Items; namespace Server.Multis { public class SmallDragonBoat : BaseBoat { public override int NorthID{ get{ return 0x4; } } public override int EastID{ get{ return 0x5; } } public override int SouthID{ get{ return 0x6; } } public override int WestID{ get{ return 0x7; } } public override int HoldDistance{ get{ return 4; } } public override int TillerManDistance{ get{ return -4; } } public override Point2D StarboardOffset{ get{ return new Point2D( 2, 0 ); } } public override Point2D PortOffset{ get{ return new Point2D( -2, 0 ); } } public override Point3D MarkOffset{ get{ return new Point3D( 0, 1, 3 ); } } public override BaseDockedBoat DockedBoat{ get{ return new SmallDockedDragonBoat( this ); } } [Constructable] public SmallDragonBoat(Direction d) : base(d, true) { } public SmallDragonBoat( Serial serial ) : base( serial ) { } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } } public class SmallDragonBoatDeed : BaseBoatDeed { public override int LabelNumber{ get{ return 1041206; } } // small dragon ship deed public override BaseBoat Boat { get { return new SmallDragonBoat(this.BoatDirection); } } [Constructable] public SmallDragonBoatDeed() : base( 0x4, Point3D.Zero ) { } public SmallDragonBoatDeed( Serial serial ) : base( serial ) { } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } } public class SmallDockedDragonBoat : BaseDockedBoat { public override int LabelNumber { get { return 1116742; } } //Small Dragon Ship public override BaseBoat Boat { get { return new SmallDragonBoat(this.BoatDirection); } } public SmallDockedDragonBoat( BaseBoat boat ) : base( 0x4, Point3D.Zero, boat ) { } public SmallDockedDragonBoat( Serial serial ) : base( serial ) { } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } } }