using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a betballem corpse")] public class Betballem : BaseVoidCreature { public override VoidEvolution Evolution { get { return VoidEvolution.Killing; } } public override int Stage { get { return 1; } } [Constructable] public Betballem() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a betballem"; this.Body = 776; this.Hue = 2071; this.BaseSoundID = 357; this.SetStr(270); this.SetDex(890); this.SetInt(80); this.SetHits(90, 100); this.SetDamage(5, 10); this.SetDamageType(ResistanceType.Physical, 20); this.SetDamageType(ResistanceType.Fire, 20); this.SetDamageType(ResistanceType.Cold, 20); this.SetDamageType(ResistanceType.Poison, 20); this.SetDamageType(ResistanceType.Energy, 20); this.SetResistance(ResistanceType.Physical, 30, 40); this.SetResistance(ResistanceType.Fire, 30, 40); this.SetResistance(ResistanceType.Fire, 10, 20); this.SetResistance(ResistanceType.Fire, 10, 20); this.SetResistance(ResistanceType.Fire, 100); this.SetSkill(SkillName.MagicResist, 40.0, 50.0); this.SetSkill(SkillName.Tactics, 20.1, 30.0); this.SetSkill(SkillName.Wrestling, 30.1, 40.0); this.SetSkill(SkillName.Anatomy, 0.0, 10.0); this.Fame = 500; this.Karma = -500; this.VirtualArmor = 38; this.AddItem(new LightSource()); this.PackItem(new FertileDirt(Utility.RandomMinMax(1, 4))); this.PackItem(new DaemonBone(5)); } public override void OnDeath(Container c) { base.OnDeath(c); if (Utility.RandomDouble() < 0.10) { c.DropItem(new AncientPotteryFragments()); } } public Betballem(Serial serial) : base(serial) { } public override bool Unprovokable { get { return true; } } public override bool BardImmune { get { return true; } } public override bool CanRummageCorpses { get { return true; } } public override bool BleedImmune { get { return true; } } public override void GenerateLoot() { this.AddLoot(LootPack.Rich); this.AddLoot(LootPack.Meager); this.AddLoot(LootPack.Gems); } public override int GetIdleSound() { return 338; } public override int GetAngerSound() { return 338; } public override int GetDeathSound() { return 338; } public override int GetAttackSound() { return 406; } public override int GetHurtSound() { return 194; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }