using System; using Server.Items; namespace Server.Mobiles { [CorpseName("an anzuanord corpse")] public class Anzuanord : BaseVoidCreature { public override VoidEvolution Evolution { get { return VoidEvolution.Survival; } } public override int Stage { get { return 1; } } [Constructable] public Anzuanord() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "an Anzuanord"; this.Body = 74; this.Hue = 2071; this.BaseSoundID = 422; this.SetStr(705); this.SetDex(900, 910); this.SetInt(900, 1000); this.SetHits(180); this.SetDamage(8, 10); this.SetDamageType(ResistanceType.Physical, 20); this.SetDamageType(ResistanceType.Fire, 20); this.SetDamageType(ResistanceType.Cold, 20); this.SetDamageType(ResistanceType.Poison, 20); this.SetDamageType(ResistanceType.Energy, 20); this.SetResistance(ResistanceType.Physical, 0, 10); this.SetResistance(ResistanceType.Poison, 15, 20); this.SetResistance(ResistanceType.Physical, 15, 10); this.SetResistance(ResistanceType.Poison, 0, 20); this.SetResistance(ResistanceType.Physical, 100); this.SetSkill(SkillName.Anatomy, 5.0, 10.0); this.SetSkill(SkillName.MagicResist, 40.0, 50.0); this.SetSkill(SkillName.Tactics, 40.0, 50.0); this.SetSkill(SkillName.Wrestling, 40.0, 50.0); this.SetSkill(SkillName.Magery, 70.0, 80.0); this.SetSkill(SkillName.EvalInt, 80.0, 90.0); this.SetSkill(SkillName.Meditation, 50.0, 60.0); this.Fame = 2500; this.Karma = -2500; this.PackItem(new DaemonBone(5)); this.VirtualArmor = 50; } public Anzuanord(Serial serial) : base(serial) { } public override bool BardImmune { get { return true; } } public override int Meat { get { return 1; } } public override int Hides { get { return 7; } } public override HideType HideType { get { return HideType.Spined; } } public override FoodType FavoriteFood { get { return FoodType.Meat; } } public override PackInstinct PackInstinct { get { return PackInstinct.Daemon; } } public override void GenerateLoot() { this.AddLoot(LootPack.Meager); this.AddLoot(LootPack.MedScrolls, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }