using System; using Server.Items; namespace Server.Mobiles { [CorpseName("an Anlorlem corpse")] public class Anlorlem : BaseVoidCreature { public override VoidEvolution Evolution { get { return VoidEvolution.Grouping; } } public override int Stage { get { return 2; } } [Constructable] public Anlorlem() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "an Anlorlem"; Body = 72; Hue = 2071; BaseSoundID = 644; SetStr(900, 1000); SetDex(1000, 1200); SetInt(900, 950); SetHits(500, 650); SetDamage(18, 22); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Poison, 50); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 35, 45); SetResistance(ResistanceType.Poison, 90, 100); SetResistance(ResistanceType.Energy, 35, 45); SetSkill(SkillName.MagicResist, 40.1, 70.0); SetSkill(SkillName.Tactics, 90.1, 100.0); SetSkill(SkillName.Wrestling, 90.1, 100.0); Fame = 16000; Karma = -16000; VirtualArmor = 50; PackItem(new DaemonBone(15)); } public Anlorlem(Serial serial) : base(serial) { } public override int TreasureMapLevel { get { return 3; } } public override bool BardImmune { get { return !Core.AOS; } } public override bool Unprovokable { get { return true; } } public override bool ReacquireOnMovement { get { return true; } } public override Poison PoisonImmune { get { return Poison.Greater; } } public override void GenerateLoot() { this.AddLoot(LootPack.FilthyRich); this.AddLoot(LootPack.Average, 2); this.AddLoot(LootPack.MedScrolls, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }