using System; namespace Server.Mobiles { [CorpseName("a vampire bat corpse")] public class VampireBatFamiliar : BaseFamiliar { public VampireBatFamiliar() { this.Name = "a vampire bat"; this.Body = 317; this.BaseSoundID = 0x270; this.SetStr(120); this.SetDex(120); this.SetInt(100); this.SetHits(90); this.SetStam(120); this.SetMana(0); this.SetDamage(5, 10); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 10, 15); this.SetResistance(ResistanceType.Fire, 10, 15); this.SetResistance(ResistanceType.Cold, 10, 15); this.SetResistance(ResistanceType.Poison, 10, 15); this.SetResistance(ResistanceType.Energy, 10, 15); this.SetSkill(SkillName.Wrestling, 95.1, 100.0); this.SetSkill(SkillName.Tactics, 50.0); this.ControlSlots = 1; } public VampireBatFamiliar(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }