using System; namespace Server.Mobiles { [CorpseName("a gargoyle corpse")] public class GargoylePet : BaseCreature { [Constructable] public GargoylePet() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a gargoyle pet"; this.Body = 730; this.SetStr(500, 512); this.SetDex(90, 94); this.SetInt(100, 107); this.SetHits(300, 313); this.SetDamage(11, 17); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 60); this.SetResistance(ResistanceType.Fire, 40); this.SetResistance(ResistanceType.Cold, 40); this.SetResistance(ResistanceType.Poison, 40); this.SetResistance(ResistanceType.Energy, 40); this.SetSkill(SkillName.MagicResist, 75.5, 89.0); this.SetSkill(SkillName.Tactics, 80.3, 93.8); this.SetSkill(SkillName.Wrestling, 66.9, 81.5); this.Tamable = true; this.ControlSlots = 2; this.MinTameSkill = 65.1; } public GargoylePet(Serial serial) : base(serial) { } public override int Meat { get { return 7; } } public override int Hides { get { return 11; } } public override HideType HideType { get { return HideType.Horned; } } public override void GenerateLoot() { this.AddLoot(LootPack.Rich, 2); } public override int GetIdleSound() { return 1573; } public override int GetAngerSound() { return 1570; } public override int GetHurtSound() { return 1572; } public override int GetDeathSound() { return 1571; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }