using System; using System.Collections; namespace Server.Mobiles { [CorpseName("a blade spirit corpse")] public class BladeSpirits : BaseCreature { [Constructable] public BladeSpirits() : this(false) { } [Constructable] public BladeSpirits(bool summoned) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6) { this.Name = "a blade spirit"; this.Body = 574; bool weak = summoned && Siege.SiegeShard; this.SetStr(weak ? 100 : 150); this.SetDex(weak ? 100 : 150); this.SetInt(100); this.SetHits((Core.SE && !weak) ? 160 : 80); this.SetStam(250); this.SetMana(0); this.SetDamage(10, 14); this.SetDamageType(ResistanceType.Physical, 60); this.SetDamageType(ResistanceType.Poison, 20); this.SetDamageType(ResistanceType.Energy, 20); this.SetResistance(ResistanceType.Physical, 30, 40); this.SetResistance(ResistanceType.Fire, 40, 50); this.SetResistance(ResistanceType.Cold, 30, 40); this.SetResistance(ResistanceType.Poison, 100); this.SetResistance(ResistanceType.Energy, 20, 30); this.SetSkill(SkillName.MagicResist, 70.0); this.SetSkill(SkillName.Tactics, 90.0); this.SetSkill(SkillName.Wrestling, 90.0); this.Fame = 0; this.Karma = 0; this.VirtualArmor = 40; this.ControlSlots = (Core.SE) ? 2 : 1; } public BladeSpirits(Serial serial) : base(serial) { } public override bool DeleteCorpseOnDeath { get { return Core.AOS; } } public override bool IsHouseSummonable { get { return true; } } public override double DispelDifficulty { get { return 0.0; } } public override double DispelFocus { get { return 20.0; } } public override bool BleedImmune { get { return true; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly) { return (m.Str + m.Skills[SkillName.Tactics].Value) / Math.Max(this.GetDistanceToSqrt(m), 1.0); } public override int GetAngerSound() { return 0x23A; } public override int GetAttackSound() { return 0x3B8; } public override int GetHurtSound() { return 0x23A; } public override void OnThink() { if (Core.SE && this.Summoned) { ArrayList spirtsOrVortexes = new ArrayList(); IPooledEnumerable eable = GetMobilesInRange(5); foreach (Mobile m in eable) { if (m is EnergyVortex || m is BladeSpirits) { if (((BaseCreature)m).Summoned) spirtsOrVortexes.Add(m); } } eable.Free(); while (spirtsOrVortexes.Count > 6) { int index = Utility.Random(spirtsOrVortexes.Count); this.Dispel(((Mobile)spirtsOrVortexes[index])); spirtsOrVortexes.RemoveAt(index); } } base.OnThink(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }