using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a black order master corpse")] public class TigersClawMaster : TigersClawThief { [Constructable] public TigersClawMaster() : base() { Name = "Black Order Master"; Title = "of the Serpent's Fang Sect"; SetStr(440, 460); SetDex(400, 415); SetInt(200, 215); SetHits(850, 875); SetDamage(15, 20); Fame = 25000; Karma = -25000; VirtualArmor = 60; } public TigersClawMaster(Serial serial) : base(serial) { } public override bool AlwaysMurderer { get { return true; } } public override bool ShowFameTitle { get { return false; } } public override void GenerateLoot() { AddLoot(LootPack.AosFilthyRich, 6); } public override void OnDeath(Container c) { base.OnDeath(c); c.DropItem(new TigerClawKey()); if (Utility.RandomDouble() < 0.5) c.DropItem(new TigerClawSectBadge()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }