using System; namespace Server.Mobiles { [CorpseName("a stygian drake corpse")] public class StygianDrake : BaseCreature { [Constructable] public StygianDrake() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Stygian Drake"; Body = 0x58E; Hue = 32768; Female = true; BaseSoundID = 362; SetStr(790, 830); SetDex(85, 125); SetInt(400, 450); SetHits(480, 510); SetDamage(11, 17); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 55, 65); SetResistance(ResistanceType.Fire, 60, 70); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 60, 70); SetSkill(SkillName.MagicResist, 95.0, 105.0); SetSkill(SkillName.Tactics, 95.0, 105.0); SetSkill(SkillName.Wrestling, 90.0, 100.0); SetSkill(SkillName.DetectHidden, 75.0); SetSkill(SkillName.Magery, 100.0); SetSkill(SkillName.EvalInt, 95.0, 105.0); Fame = 5500; Karma = -5500; VirtualArmor = 46; Tamable = true; ControlSlots = 4; MinTameSkill = 85.0; PackReg(3); SetMagicalAbility(MagicalAbility.MageryMastery); } public StygianDrake(Serial serial) : base(serial) { } public override bool AutoDispel { get { return !Controlled; } } public override bool ReacquireOnMovement { get { return !Controlled; } } public override int TreasureMapLevel { get { return 2; } } public override int Meat { get { return 10; } } public override int DragonBlood { get { return 8; } } public override int Hides { get { return 22; } } public override HideType HideType { get { return HideType.Horned; } } public override int Scales { get { return 2; } } public override ScaleType ScaleType { get { return ScaleType.Yellow; } } public override FoodType FavoriteFood { get { return FoodType.Meat | FoodType.Fish; } } public override bool CanFly { get { return true; } } public override bool CanAngerOnTame { get { return true; } } //public override bool StatLossAfterTame { get { return true; } } public override void GenerateLoot() { AddLoot(LootPack.Rich); AddLoot(LootPack.MedScrolls, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }