using System; namespace Server.Mobiles { [CorpseName("a hare corpse")] public class Rabbit : BaseCreature { [Constructable] public Rabbit() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Name = "a rabbit"; Body = 205; if (0.5 >= Utility.RandomDouble()) Hue = Utility.RandomAnimalHue(); SetStr(6, 10); SetDex(26, 38); SetInt(6, 14); SetHits(4, 6); SetMana(0); SetDamage(1); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 5, 10); SetSkill(SkillName.MagicResist, 5.0); SetSkill(SkillName.Tactics, 5.0); SetSkill(SkillName.Wrestling, 5.0); Fame = 150; Karma = 0; VirtualArmor = 6; Tamable = true; ControlSlots = 1; MinTameSkill = -18.9; } public Rabbit(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override int Hides { get { return 1; } } public override FoodType FavoriteFood { get { return FoodType.FruitsAndVegies; } } public override int GetAttackSound() { return 0xC9; } public override int GetHurtSound() { return 0xCA; } public override int GetDeathSound() { return 0xCB; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }