using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a poison elementals corpse")] public class PoisonElemental : BaseCreature { [Constructable] public PoisonElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a poison elemental"; this.Body = 162; this.BaseSoundID = 263; this.SetStr(426, 515); this.SetDex(166, 185); this.SetInt(361, 435); this.SetHits(256, 309); this.SetDamage(12, 18); this.SetDamageType(ResistanceType.Physical, 10); this.SetDamageType(ResistanceType.Poison, 90); this.SetResistance(ResistanceType.Physical, 60, 70); this.SetResistance(ResistanceType.Fire, 20, 30); this.SetResistance(ResistanceType.Cold, 20, 30); this.SetResistance(ResistanceType.Poison, 100); this.SetResistance(ResistanceType.Energy, 40, 50); this.SetSkill(SkillName.EvalInt, 80.1, 95.0); this.SetSkill(SkillName.Magery, 80.1, 95.0); this.SetSkill(SkillName.Meditation, 80.2, 120.0); this.SetSkill(SkillName.Poisoning, 90.1, 100.0); this.SetSkill(SkillName.MagicResist, 85.2, 115.0); this.SetSkill(SkillName.Tactics, 80.1, 100.0); this.SetSkill(SkillName.Wrestling, 70.1, 90.0); this.Fame = 12500; this.Karma = -12500; this.VirtualArmor = 70; this.PackItem(new Nightshade(4)); this.PackItem(new LesserPoisonPotion()); } public PoisonElemental(Serial serial) : base(serial) { } public override bool BleedImmune { get { return true; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override Poison HitPoison { get { return Poison.Lethal; } } public override double HitPoisonChance { get { return 0.75; } } public override int TreasureMapLevel { get { return 5; } } public override void GenerateLoot() { this.AddLoot(LootPack.FilthyRich); this.AddLoot(LootPack.Rich); this.AddLoot(LootPack.MedScrolls); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }