using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a pestilent bandage corpse")] public class PestilentBandage : BaseCreature { // Neither Stratics nor UOGuide have much description // beyond being a "Grey Mummy". BodyValue, Sound and // Hue are all guessed until they can be verified. // Loot and Fame/Karma are also guesses at this point. // // They also apparently have a Poison Attack, which I've stolen from Yamandons. public override double HealChance { get { return 1.0; } } [Constructable] public PestilentBandage() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)// NEED TO CHECK { Name = "a pestilent bandage"; Body = 154; Hue = 0x515; BaseSoundID = 471; SetStr(691, 740); SetDex(141, 180); SetInt(51, 80); SetHits(415, 445); SetDamage(13, 23); SetDamageType(ResistanceType.Physical, 40); SetDamageType(ResistanceType.Cold, 20); SetDamageType(ResistanceType.Poison, 40); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 20, 30); SetSkill(SkillName.Poisoning, 0.0, 10.0); SetSkill(SkillName.Anatomy, 0); SetSkill(SkillName.MagicResist, 75.0, 80.0); SetSkill(SkillName.Tactics, 80.0, 85.0); SetSkill(SkillName.Wrestling, 70.0, 75.0); Fame = 20000; Karma = -20000; // VirtualArmor = 28; // Don't know what it should be PackItem(new Bandage(5)); // How many? SetAreaEffect(AreaEffect.PoisonBreath); } public PestilentBandage(Serial serial) : base(serial) { } public override Poison HitPoison { get { return Poison.Lethal; } } public override void GenerateLoot() { AddLoot(LootPack.Rich); // Need to verify } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }