using System; using Server.Items; using Server.Misc; namespace Server.Mobiles { [CorpseName("an orcish corpse")] public class Orc : BaseCreature { [Constructable] public Orc() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = NameList.RandomName("orc"); this.Body = 17; this.BaseSoundID = 0x45A; this.SetStr(96, 120); this.SetDex(81, 105); this.SetInt(36, 60); this.SetHits(58, 72); this.SetDamage(5, 7); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 25, 30); this.SetResistance(ResistanceType.Fire, 20, 30); this.SetResistance(ResistanceType.Cold, 10, 20); this.SetResistance(ResistanceType.Poison, 10, 20); this.SetResistance(ResistanceType.Energy, 20, 30); this.SetSkill(SkillName.MagicResist, 50.1, 75.0); this.SetSkill(SkillName.Tactics, 55.1, 80.0); this.SetSkill(SkillName.Wrestling, 50.1, 70.0); this.Fame = 1500; this.Karma = -1500; this.VirtualArmor = 28; switch ( Utility.Random(20) ) { case 0: this.PackItem(new Scimitar()); break; case 1: this.PackItem(new Katana()); break; case 2: this.PackItem(new WarMace()); break; case 3: this.PackItem(new WarHammer()); break; case 4: this.PackItem(new Kryss()); break; case 5: this.PackItem(new Pitchfork()); break; } this.PackItem(new ThighBoots()); switch ( Utility.Random(3) ) { case 0: this.PackItem(new Ribs()); break; case 1: this.PackItem(new Shaft()); break; case 2: this.PackItem(new Candle()); break; } if (0.2 > Utility.RandomDouble()) this.PackItem(new BolaBall()); if (0.5 > Utility.RandomDouble()) PackItem(new Yeast()); } public Orc(Serial serial) : base(serial) { } public override InhumanSpeech SpeechType { get { return InhumanSpeech.Orc; } } public override bool CanRummageCorpses { get { return true; } } public override int TreasureMapLevel { get { return 1; } } public override int Meat { get { return 1; } } public override TribeType Tribe { get { return TribeType.Orc; } } public override OppositionGroup OppositionGroup { get { return OppositionGroup.SavagesAndOrcs; } } public override void GenerateLoot() { this.AddLoot(LootPack.Meager); } public override bool IsEnemy(Mobile m) { if (m.Player && m.FindItemOnLayer(Layer.Helm) is OrcishKinMask) return false; return base.IsEnemy(m); } public override void AggressiveAction(Mobile aggressor, bool criminal) { base.AggressiveAction(aggressor, criminal); Item item = aggressor.FindItemOnLayer(Layer.Helm); if (item is OrcishKinMask) { AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0); item.Delete(); aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head); aggressor.PlaySound(0x307); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }