using System; using Server.Factions; using Server.Items; namespace Server.Mobiles { [CorpseName("an ogre lords corpse")] public class OgreLord : BaseCreature { [Constructable] public OgreLord() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "an ogre lord"; this.Body = 83; this.BaseSoundID = 427; this.SetStr(767, 945); this.SetDex(66, 75); this.SetInt(46, 70); this.SetHits(476, 552); this.SetDamage(20, 25); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 45, 55); this.SetResistance(ResistanceType.Fire, 30, 40); this.SetResistance(ResistanceType.Cold, 30, 40); this.SetResistance(ResistanceType.Poison, 40, 50); this.SetResistance(ResistanceType.Energy, 40, 50); this.SetSkill(SkillName.MagicResist, 125.1, 140.0); this.SetSkill(SkillName.Tactics, 90.1, 100.0); this.SetSkill(SkillName.Wrestling, 90.1, 100.0); this.Fame = 15000; this.Karma = -15000; this.VirtualArmor = 50; this.PackItem(new Club()); } public OgreLord(Serial serial) : base(serial) { } public override Faction FactionAllegiance { get { return Minax.Instance; } } public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Evil; } } public override bool CanRummageCorpses { get { return true; } } public override Poison PoisonImmune { get { return Poison.Regular; } } public override int TreasureMapLevel { get { return 3; } } public override int Meat { get { return 2; } } public override void GenerateLoot() { this.AddLoot(LootPack.Rich, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }