using System; using Server.Engines.Plants; using Server.Items; namespace Server.Mobiles { [CorpseName("a dryad's corpse")] public class MLDryad : BaseCreature { public override bool InitialInnocent { get { return true; } } public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } } [Constructable] public MLDryad() : base(AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4) { Name = "a dryad"; Body = 266; BaseSoundID = 0x57B; SetStr(132, 149); SetDex(152, 168); SetInt(251, 280); SetHits(304, 321); SetDamage(11, 20); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 40, 50); SetResistance(ResistanceType.Fire, 15, 25); SetResistance(ResistanceType.Cold, 40, 45); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 25, 35); SetSkill(SkillName.Meditation, 80.0, 90.0); SetSkill(SkillName.EvalInt, 70.0, 80.0); SetSkill(SkillName.Magery, 70.0, 80.0); SetSkill(SkillName.Anatomy, 0); SetSkill(SkillName.MagicResist, 100.0, 120.0); SetSkill(SkillName.Tactics, 70.0, 80.0); SetSkill(SkillName.Wrestling, 70.0, 80.0); Fame = 5000; Karma = 5000; VirtualArmor = 28; // Don't know what it should be for (int i = 0; i < Utility.RandomMinMax(0, 1); i++) { PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist)); } if (Core.ML && Utility.RandomDouble() < .60) PackItem(Seed.RandomPeculiarSeed(1)); } public override void GenerateLoot() { AddLoot(LootPack.Rich); } public override int Meat { get { return 1; } } public override void OnThink() { base.OnThink(); AreaPeace(); AreaUndress(); } #region Area Peace private DateTime m_NextPeace; public void AreaPeace() { if (Combatant == null || Deleted || !Alive || m_NextPeace > DateTime.UtcNow || 0.1 < Utility.RandomDouble()) return; TimeSpan duration = TimeSpan.FromSeconds(Utility.RandomMinMax(20, 80)); IPooledEnumerable eable = GetMobilesInRange(RangePerception); foreach (Mobile m in eable) { PlayerMobile p = m as PlayerMobile; if (IsValidTarget(p)) { p.PeacedUntil = DateTime.UtcNow + duration; p.SendLocalizedMessage(1072065); // You gaze upon the dryad's beauty, and forget to continue battling! p.FixedParticles(0x376A, 1, 20, 0x7F5, EffectLayer.Waist); p.Combatant = null; } } eable.Free(); m_NextPeace = DateTime.UtcNow + TimeSpan.FromSeconds(10); PlaySound(0x1D3); } public bool IsValidTarget(PlayerMobile m) { if (m != null && m.PeacedUntil < DateTime.UtcNow && !m.Hidden && m.IsPlayer() && CanBeHarmful(m)) return true; return false; } #endregion #region Undress private DateTime m_NextUndress; public void AreaUndress() { if (Combatant == null || Deleted || !Alive || m_NextUndress > DateTime.UtcNow || 0.005 < Utility.RandomDouble()) return; IPooledEnumerable eable = GetMobilesInRange(RangePerception); foreach (Mobile m in eable) { if (m != null && m.Player && !m.Female && !m.Hidden && m.IsPlayer() && CanBeHarmful(m)) { UndressItem(m, Layer.OuterTorso); UndressItem(m, Layer.InnerTorso); UndressItem(m, Layer.MiddleTorso); UndressItem(m, Layer.Pants); UndressItem(m, Layer.Shirt); m.SendLocalizedMessage(1072197); // The dryad's beauty makes your blood race. Your clothing is too confining. } } eable.Free(); m_NextUndress = DateTime.UtcNow + TimeSpan.FromMinutes(1); } public void UndressItem(Mobile m, Layer layer) { Item item = m.FindItemOnLayer(layer); if (item != null && item.Movable) m.PlaceInBackpack(item); } #endregion public MLDryad(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [CorpseName("an insane dryad corpse")] public class InsaneDryad : MLDryad { public override bool InitialInnocent { get { return false; } } [Constructable] public InsaneDryad() : base() { Name = "an insane dryad"; Hue = 0x487; FightMode = FightMode.Closest; Fame = 7000; Karma = -7000; } public InsaneDryad(Serial serial) : base(serial) { } public override void OnDeath(Container c) { base.OnDeath(c); if (Utility.RandomDouble() < 0.1) c.DropItem(new ParrotItem()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }