using System; namespace Server.Mobiles { [CorpseName("the remains of an enraged colossus")] public class EnragedColossus : BaseCreature { [Constructable] public EnragedColossus() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.5) { this.Name = "Rising Colossus"; this.Body = 829; this.SetStr(600); this.SetDex(70); this.SetInt(80); this.SetDamage(18, 21); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 56, 63); this.SetResistance(ResistanceType.Fire, 29, 30); this.SetResistance(ResistanceType.Cold, 53, 54); this.SetResistance(ResistanceType.Poison, 54, 58); this.SetResistance(ResistanceType.Energy, 26, 29); this.SetSkill(SkillName.MagicResist, 115.0, 140.0); this.SetSkill(SkillName.Tactics, 120.0, 130.0); this.SetSkill(SkillName.Wrestling, 120.0, 140); this.VirtualArmor = 58; this.ControlSlots = 5; } public override void GenerateLoot() { this.AddLoot(LootPack.FilthyRich, 4); this.AddLoot(LootPack.Gems, 8); } public EnragedColossus(Serial serial) : base(serial) { } public override double DispelDifficulty { get { return 125.0; } } public override double DispelFocus { get { return 45.0; } } public override bool BleedImmune { get { return true; } } public override Poison PoisonImmune { get { return Poison.Lethal; } }// Immune to poison? public override int GetAttackSound() { return 0x627; } public override int GetHurtSound() { return 0x629; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }