using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a black order mage corpse")] public class DragonsFlameMage : BaseCreature { [Constructable] public DragonsFlameMage() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Black Order Mage"; Title = "of the Dragon's Flame Sect"; Female = Utility.RandomBool(); Race = Race.Human; Hue = Race.RandomSkinHue(); HairItemID = Race.RandomHair(Female); HairHue = Race.RandomHairHue(); Race.RandomFacialHair(this); AddItem(new NinjaTabi()); AddItem(new FancyShirt(0x51D)); AddItem(new Hakama(0x51D)); AddItem(new Kasa(0x51D)); SetStr(340, 360); SetDex(200, 215); SetInt(400, 415); SetHits(600, 615); SetDamage(13, 15); SetDamageType(ResistanceType.Physical, 10); SetDamageType(ResistanceType.Fire, 20); SetDamageType(ResistanceType.Cold, 20); SetDamageType(ResistanceType.Energy, 50); SetResistance(ResistanceType.Physical, 40, 50); SetResistance(ResistanceType.Fire, 30, 50); SetResistance(ResistanceType.Cold, 55, 60); SetResistance(ResistanceType.Poison, 50, 60); SetResistance(ResistanceType.Energy, 60, 70); SetSkill(SkillName.EvalInt, 70.1, 80.0); SetSkill(SkillName.Magery, 90.1, 100.0); SetSkill(SkillName.MagicResist, 85.1, 95.0); SetSkill(SkillName.Tactics, 70.1, 80.0); SetSkill(SkillName.Wrestling, 60.1, 80.0); Fame = 13000; Karma = -13000; VirtualArmor = 58; } public DragonsFlameMage(Serial serial) : base(serial) { } public override bool AlwaysMurderer { get { return true; } } public override bool ShowFameTitle { get { return false; } } public override void GenerateLoot() { AddLoot(LootPack.AosFilthyRich, 4); } public override void AlterSpellDamageFrom(Mobile from, ref int damage) { if (from != null) from.Damage(damage / 2, from); } public override void OnDeath(Container c) { base.OnDeath(c); if (Utility.RandomDouble() < 0.3) c.DropItem(new DragonFlameSectBadge()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }