using System; using Server.Items; namespace Server.Mobiles { public class CrystalWisp : Wisp { [Constructable] public CrystalWisp() { this.Name = "a crystal wisp"; this.Hue = 0x482; for (int i = 0; i < Utility.RandomMinMax(0, 1); i++) { this.PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist)); } } public CrystalWisp(Serial serial) : base(serial) { } public override void GenerateLoot() { AddLoot(LootPack.MedScrolls); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }