using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a crystal daemon corpse")] public class CrystalDaemon : BaseCreature { [Constructable] public CrystalDaemon() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a crystal daemon"; this.Body = 0x310; this.Hue = 0x3E8; this.BaseSoundID = 0x47D; this.SetStr(140, 200); this.SetDex(120, 150); this.SetInt(800, 850); this.SetHits(200, 220); this.SetDamage(16, 20); this.SetDamageType(ResistanceType.Physical, 0); this.SetDamageType(ResistanceType.Cold, 40); this.SetDamageType(ResistanceType.Energy, 60); this.SetResistance(ResistanceType.Physical, 20, 40); this.SetResistance(ResistanceType.Fire, 0, 20); this.SetResistance(ResistanceType.Cold, 60, 80); this.SetResistance(ResistanceType.Poison, 20, 40); this.SetResistance(ResistanceType.Energy, 65, 75); this.SetSkill(SkillName.Wrestling, 60.0, 80.0); this.SetSkill(SkillName.Tactics, 70.0, 80.0); this.SetSkill(SkillName.MagicResist, 100.0, 110.0); this.SetSkill(SkillName.Magery, 120.0, 130.0); this.SetSkill(SkillName.EvalInt, 100.0, 110.0); this.SetSkill(SkillName.Meditation, 100.0, 110.0); this.Fame = 15000; this.Karma = -15000; for (int i = 0; i < Utility.RandomMinMax(0, 1); i++) { this.PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist)); } } public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.4 ) c.DropItem( new ScatteredCrystals() ); } public CrystalDaemon(Serial serial) : base(serial) { } public override void GenerateLoot() { this.AddLoot(LootPack.FilthyRich, 3); this.AddLoot(LootPack.HighScrolls); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }