using System; using Server.Items; using Server.Misc; namespace Server.Mobiles { [CorpseName("Rakktavi [Renowned] corpse")] public class RakktaviRenowned : BaseRenowned { [Constructable] public RakktaviRenowned() : base(AIType.AI_Archer) { this.Name = "Rakktavi"; this.Title = "[Renowned]"; this.Body = 0x8E; this.BaseSoundID = 437; this.SetStr(119); this.SetDex(279); this.SetInt(327); this.SetHits(50000); this.SetMana(327); this.SetStam(279); this.SetDamage(8, 10); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 20, 30); this.SetResistance(ResistanceType.Fire, 10, 25); this.SetResistance(ResistanceType.Cold, 30, 40); this.SetResistance(ResistanceType.Poison, 10, 20); this.SetResistance(ResistanceType.Energy, 10, 20); this.SetSkill(SkillName.Anatomy, 0); this.SetSkill(SkillName.Archery, 80.1, 90.0); this.SetSkill(SkillName.MagicResist, 66.0); this.SetSkill(SkillName.Tactics, 68.1); this.SetSkill(SkillName.Wrestling, 85.5); this.Fame = 6500; this.Karma = -6500; this.VirtualArmor = 56; this.AddItem(new Bow()); this.PackItem(new Arrow(Utility.RandomMinMax(10, 30))); } public RakktaviRenowned(Serial serial) : base(serial) { } public override bool AllureImmune { get { return true; } } public override Type[] UniqueSAList { get { return new Type[] { }; } } public override Type[] SharedSAList { get { return new Type[] { typeof(CavalrysFolly), typeof(TorcOfTheGuardians) }; } } public override InhumanSpeech SpeechType { get { return InhumanSpeech.Ratman; } } public override bool CanRummageCorpses { get { return true; } } public override int Hides { get { return 8; } } public override HideType HideType { get { return HideType.Spined; } } public override void GenerateLoot() { this.AddLoot(LootPack.UltraRich, 3); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }