using System; using Server.Items; namespace Server.Engines.Quests { public class Sledge : MondainQuester { [Constructable] public Sledge() : base("Sledge", "The Versatile") { } public Sledge(Serial serial) : base(serial) { } public override Type[] Quests { get { return new Type[] { typeof(IngenuityQuest), typeof(PointyEarsQuest) }; } } public override void InitBody() { this.Female = false; this.Race = Race.Human; base.InitBody(); } public override void InitOutfit() { this.AddItem(new Backpack()); this.AddItem(new ElvenBoots(0x736)); this.AddItem(new LongPants(0x521)); this.AddItem(new Tunic(0x71E)); this.AddItem(new Cloak(0x59)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }