using System; using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { public class Monk : BaseVendor { private readonly List m_SBInfos = new List(); [Constructable] public Monk() : base("the Monk") { this.SetSkill(SkillName.EvalInt, 100.0); this.SetSkill(SkillName.Tactics, 70.0, 90.0); this.SetSkill(SkillName.Wrestling, 70.0, 90.0); this.SetSkill(SkillName.MagicResist, 70.0, 90.0); this.SetSkill(SkillName.Macing, 70.0, 90.0); } public Monk(Serial serial) : base(serial) { } protected override List SBInfos { get { return this.m_SBInfos; } } public override void InitSBInfo() { this.m_SBInfos.Add(new SBMonk()); } public override void InitOutfit() { this.AddItem(new Sandals()); this.AddItem(new MonkRobe()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }