using System; using Server.Items; namespace Server.Mobiles { public class HireBardArcher : BaseHire { [Constructable] public HireBardArcher() : base(AIType.AI_Archer) { this.SpeechHue = Utility.RandomDyedHue(); this.Hue = Utility.RandomSkinHue(); if (this.Female = Utility.RandomBool()) { this.Body = 0x191; this.Name = NameList.RandomName("female"); switch ( Utility.Random(2) ) { case 0: this.AddItem(new Skirt(Utility.RandomDyedHue())); break; case 1: this.AddItem(new Kilt(Utility.RandomNeutralHue())); break; } } else { this.Body = 0x190; this.Name = NameList.RandomName("male"); this.AddItem(new ShortPants(Utility.RandomNeutralHue())); } this.Title = "the bard"; this.HairItemID = this.Race.RandomHair(this.Female); this.HairHue = this.Race.RandomHairHue(); this.Race.RandomFacialHair(this); this.SetStr(16, 16); this.SetDex(26, 26); this.SetInt(26, 26); this.SetDamage(5, 10); this.SetSkill(SkillName.Tactics, 35, 57); this.SetSkill(SkillName.Magery, 22, 22); this.SetSkill(SkillName.Swords, 45, 67); this.SetSkill(SkillName.Archery, 36, 67); this.SetSkill(SkillName.Parry, 45, 60); this.SetSkill(SkillName.Musicianship, 66.0, 97.5); this.SetSkill(SkillName.Peacemaking, 65.0, 87.5); this.Fame = 100; this.Karma = 100; this.AddItem(new Shoes(Utility.RandomNeutralHue())); switch ( Utility.Random(2) ) { case 0: this.AddItem(new Doublet(Utility.RandomDyedHue())); break; case 1: this.AddItem(new Shirt(Utility.RandomDyedHue())); break; } switch ( Utility.Random(4) ) { case 0: this.PackItem(new Harp()); break; case 1: this.PackItem(new Lute()); break; case 2: this.PackItem(new Drums()); break; case 3: this.PackItem(new Tambourine()); break; } this.PackItem(new Longsword()); this.AddItem(new Bow()); this.PackItem(new Arrow(100)); this.PackGold(10, 50); } public HireBardArcher(Serial serial) : base(serial) { } public override bool ClickTitle { get { return false; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0);// version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }