using System; using System.Collections.Generic; namespace Server.Mobiles { public class Gardener : BaseVendor { private readonly List m_SBInfos = new List(); [Constructable] public Gardener() : base("the gardener") { } public Gardener(Serial serial) : base(serial) { } public override VendorShoeType ShoeType { get { return VendorShoeType.ThighBoots; } } protected override List SBInfos { get { return m_SBInfos; } } public override void InitSBInfo() { m_SBInfos.Add(new SBGardener()); } public override int GetShoeHue() { return 0; } public override void InitOutfit() { base.InitOutfit(); AddItem(new Items.WideBrimHat(Utility.RandomNeutralHue())); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }