using System; namespace Server.Items { public class FaeryDust : Item, ICommodity { [Constructable] public FaeryDust() : this( 1 ) { } [Constructable] public FaeryDust( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) ) { } [Constructable] public FaeryDust( int amount ): base(0x5745) { Stackable = true; Amount = amount; } public FaeryDust(Serial serial): base(serial) { } TextDefinition ICommodity.Description { get { return LabelNumber; } } bool ICommodity.IsDeedable { get { return true; } } public override int LabelNumber{get { return 1113358; } }// faery dust public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }