using System; namespace Server.Items { [Flipable(0x104D, 0x104E)] public class ClockFrame : Item { [Constructable] public ClockFrame() : this(1) { } [Constructable] public ClockFrame(int amount) : base(0x104D) { this.Stackable = true; this.Amount = amount; this.Weight = 2.0; } public ClockFrame(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }