using System; namespace Server.Items { public class ThornyBriar : PeerlessKey { [Constructable] public ThornyBriar() : base(Utility.RandomList(0x3020, 0x3021, 0x3022, 0x3023, 0x3024)) { Weight = 1; Hue = 0x214; LootType = LootType.Blessed; } public ThornyBriar(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1074334; } }// thorny briar public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }