using System; using Server.Mobiles; namespace Server.Engines.Quests.Haven { public class SchmendrickScrollOfPower : QuestItem { public SchmendrickScrollOfPower() : base(0xE34) { this.Weight = 1.0; this.Hue = 0x34D; } public SchmendrickScrollOfPower(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1049118; } }// a scroll with ancient markings public override bool CanDrop(PlayerMobile player) { UzeraanTurmoilQuest qs = player.Quest as UzeraanTurmoilQuest; if (qs == null) return true; return !qs.IsObjectiveInProgress(typeof(ReturnScrollOfPowerObjective)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }