using System; namespace Server.Items { public class SalivasFeather : Item { [Constructable] public SalivasFeather() : base(0x1020) { this.LootType = LootType.Blessed; this.Hue = 0x5C; } public SalivasFeather(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1074234; } }// Saliva's Feather public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }