using System; namespace Server.Items { public class LissithsSilk : PeerlessKey { [Constructable] public LissithsSilk() : base(0x2001) { Weight = 1; Hue = 0x4FB; // TODO check LootType = LootType.Blessed; } public LissithsSilk(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1074333; } }// lissith's silk public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }