using System; using Server.Engines.Harvest; using Server.Engines.Craft; namespace Server.Items { [Alterable(typeof(DefBlacksmithy), typeof(DiscMace))] [FlipableAttribute(0x13B0, 0x13AF)] public class WarAxe : BaseAxe { [Constructable] public WarAxe() : base(0x13B0) { this.Weight = 8.0; } public WarAxe(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.ArmorIgnore; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.BleedAttack; } } public override int AosStrengthReq { get { return 35; } } public override int AosMinDamage { get { return 12; } } public override int AosMaxDamage { get { return 16; } } public override int AosSpeed { get { return 33; } } public override float MlSpeed { get { return 3.00f; } } public override int OldStrengthReq { get { return 35; } } public override int OldMinDamage { get { return 9; } } public override int OldMaxDamage { get { return 27; } } public override int OldSpeed { get { return 40; } } public override int DefHitSound { get { return 0x233; } } public override int DefMissSound { get { return 0x239; } } public override int InitMinHits { get { return 31; } } public override int InitMaxHits { get { return 80; } } public override SkillName DefSkill { get { return SkillName.Macing; } } public override WeaponType DefType { get { return WeaponType.Bashing; } } public override WeaponAnimation DefAnimation { get { return WeaponAnimation.Bash1H; } } public override HarvestSystem HarvestSystem { get { return null; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }