using System; namespace Server.Items { [FlipableAttribute(0x27AE, 0x27F9)] public class Nunchaku : BaseBashing { [Constructable] public Nunchaku() : base(0x27AE) { this.Weight = 5.0; } public Nunchaku(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.Block; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.DoubleStrike; } } public override int AosStrengthReq { get { return 15; } } public override int AosMinDamage { get { return 12; } } public override int AosMaxDamage { get { return 15; } } public override int AosSpeed { get { return 47; } } public override float MlSpeed { get { return 2.50f; } } public override int OldStrengthReq { get { return 15; } } public override int OldMinDamage { get { return 11; } } public override int OldMaxDamage { get { return 13; } } public override int OldSpeed { get { return 47; } } public override int DefHitSound { get { return 0x535; } } public override int DefMissSound { get { return 0x239; } } public override int InitMinHits { get { return 40; } } public override int InitMaxHits { get { return 55; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }