using System; namespace Server.Items { //Based Off War Hammer [FlipableAttribute(0x48C0, 0x481)] public class GargishWarHammer : BaseBashing { [Constructable] public GargishWarHammer() : base(0x48C0) { this.Weight = 10.0; this.Layer = Layer.TwoHanded; } public GargishWarHammer(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.WhirlwindAttack; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.CrushingBlow; } } public override int AosStrengthReq { get { return 95; } } public override int AosMinDamage { get { return 17; } } public override int AosMaxDamage { get { return 20; } } public override int AosSpeed { get { return 28; } } public override float MlSpeed { get { return 3.75f; } } public override int OldStrengthReq { get { return 40; } } public override int OldMinDamage { get { return 8; } } public override int OldMaxDamage { get { return 36; } } public override int OldSpeed { get { return 31; } } public override int InitMinHits { get { return 31; } } public override int InitMaxHits { get { return 110; } } public override WeaponAnimation DefAnimation { get { return WeaponAnimation.Bash2H; } } public override Race RequiredRace { get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }