using System; namespace Server.Items { //Based off Cleaver [FlipableAttribute(0x48AE, 0x48AF)] public class GargishCleaver : BaseKnife { [Constructable] public GargishCleaver() : base(0x48AE) { Weight = 2.0; } public GargishCleaver(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.BleedAttack; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.InfectiousStrike; } } public override int AosStrengthReq { get { return 10; } } public override int AosMinDamage { get { return 10; } } public override int AosMaxDamage { get { return 14; } } public override int AosSpeed { get { return 46; } } public override float MlSpeed { get { return 2.50f; } } public override int OldStrengthReq { get { return 10; } } public override int OldMinDamage { get { return 2; } } public override int OldMaxDamage { get { return 13; } } public override int OldSpeed { get { return 40; } } public override int InitMinHits { get { return 31; } } public override int InitMaxHits { get { return 50; } } public override Race RequiredRace { get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }