using System; namespace Server.Items { [FlipableAttribute(0x2D1E, 0x2D2A)] public class ElvenCompositeLongbow : BaseRanged { [Constructable] public ElvenCompositeLongbow() : base(0x2D1E) { this.Weight = 8.0; } public ElvenCompositeLongbow(Serial serial) : base(serial) { } public override int EffectID { get { return 0xF42; } } public override Type AmmoType { get { return typeof(Arrow); } } public override Item Ammo { get { return new Arrow(); } } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.ForceArrow; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.SerpentArrow; } } public override int AosStrengthReq { get { return 45; } } public override int AosMinDamage { get { return 15; } } public override int AosMaxDamage { get { return 19; } } public override int AosSpeed { get { return 27; } } public override float MlSpeed { get { return 3.75f; } } public override int OldStrengthReq { get { return 45; } } public override int OldMinDamage { get { return 12; } } public override int OldMaxDamage { get { return 16; } } public override int OldSpeed { get { return 27; } } public override int DefMaxRange { get { return 10; } } public override int InitMinHits { get { return 41; } } public override int InitMaxHits { get { return 90; } } public override WeaponAnimation DefAnimation { get { return WeaponAnimation.ShootBow; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }