using System; namespace Server.Items { [FlipableAttribute(0x13b4, 0x13b3)] public class Club : BaseBashing { [Constructable] public Club() : base(0x13B4) { this.Weight = 9.0; } public Club(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.CrushingBlow; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.Dismount; } } public override int AosStrengthReq { get { return 40; } } public override int AosMinDamage { get { return 10; } } public override int AosMaxDamage { get { return 14; } } public override int AosSpeed { get { return 44; } } public override float MlSpeed { get { return 2.50f; } } public override int OldStrengthReq { get { return 10; } } public override int OldMinDamage { get { return 8; } } public override int OldMaxDamage { get { return 24; } } public override int OldSpeed { get { return 40; } } public override int InitMinHits { get { return 31; } } public override int InitMaxHits { get { return 40; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }