using System; namespace Server.Items { [FlipableAttribute(0x27A8, 0x27F3)] public class Bokuto : BaseSword { [Constructable] public Bokuto() : base(0x27A8) { this.Weight = 7.0; } public Bokuto(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.Feint; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.NerveStrike; } } public override int AosStrengthReq { get { return 20; } } public override int AosMinDamage { get { return 10; } } public override int AosMaxDamage { get { return 12; } } public override int AosSpeed { get { return 53; } } public override float MlSpeed { get { return 2.00f; } } public override int OldStrengthReq { get { return 20; } } public override int OldMinDamage { get { return 9; } } public override int OldMaxDamage { get { return 11; } } public override int OldSpeed { get { return 53; } } public override int DefHitSound { get { return 0x536; } } public override int DefMissSound { get { return 0x23A; } } public override int InitMinHits { get { return 25; } } public override int InitMaxHits { get { return 50; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }