using System; namespace Server.Items { public class TurqouiseRing : GoldRing { [Constructable] public TurqouiseRing() : base() { this.Weight = 1.0; BaseRunicTool.ApplyAttributesTo(this, true, 0, Utility.RandomMinMax(1, 3), 0, 100); if (Utility.Random(100) < 10) this.Attributes.WeaponSpeed += 5; else this.Attributes.WeaponDamage += 15; } public TurqouiseRing(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1073460; } }// turquoise ring public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }