using System; namespace Server.Items { public class PerfectEmeraldRing : GoldRing { [Constructable] public PerfectEmeraldRing() : base() { this.Weight = 1.0; BaseRunicTool.ApplyAttributesTo(this, true, 0, Utility.RandomMinMax(2, 4), 0, 100); if (Utility.RandomBool()) this.Resistances.Poison += 10; else this.Attributes.SpellDamage += 5; } public PerfectEmeraldRing(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1073459; } }// perfect emerald ring public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }