using System; namespace Server.Items { public abstract class BaseEarrings : BaseJewel { public override int BaseGemTypeNumber { get { return 1044203; } }// star sapphire earrings public BaseEarrings(int itemID) : base(itemID, Layer.Earrings) { } public BaseEarrings(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class GoldEarrings : BaseEarrings { [Constructable] public GoldEarrings() : base(0x1087) { Weight = 0.1; } public GoldEarrings(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class SilverEarrings : BaseEarrings { [Constructable] public SilverEarrings() : base(0x1F07) { Weight = 0.1; } public SilverEarrings(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }