using System; using Server.Engines.Craft; namespace Server.Items { [Alterable(typeof(DefBlacksmithy), typeof(GargishPlateLegs))] public class PlateHaidate : BaseArmor { [Constructable] public PlateHaidate() : base(0x278D) { this.Weight = 7.0; } public PlateHaidate(Serial serial) : base(serial) { } public override int BasePhysicalResistance { get { return 5; } } public override int BaseFireResistance { get { return 3; } } public override int BaseColdResistance { get { return 2; } } public override int BasePoisonResistance { get { return 3; } } public override int BaseEnergyResistance { get { return 2; } } public override int InitMinHits { get { return 55; } } public override int InitMaxHits { get { return 65; } } public override int AosStrReq { get { return 80; } } public override int OldStrReq { get { return 80; } } public override int ArmorBase { get { return 3; } } public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Plate; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }