using System; using Server.Engines.Craft; namespace Server.Items { [Alterable(typeof(DefBlacksmithy), typeof(GargishPlateChest))] [FlipableAttribute(0x1415, 0x1416)] public class PlateChest : BaseArmor { [Constructable] public PlateChest() : base(0x1415) { Weight = 10.0; } public PlateChest(Serial serial) : base(serial) { } public override int BasePhysicalResistance { get { return 5; } } public override int BaseFireResistance { get { return 3; } } public override int BaseColdResistance { get { return 2; } } public override int BasePoisonResistance { get { return 3; } } public override int BaseEnergyResistance { get { return 2; } } public override int InitMinHits { get { return 50; } } public override int InitMaxHits { get { return 65; } } public override int AosStrReq { get { return 95; } } public override int OldStrReq { get { return 60; } } public override int OldDexBonus { get { return -8; } } public override int ArmorBase { get { return 40; } } public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Plate; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }