using System; using Server.Engines.Craft; namespace Server.Items { [Alterable(typeof(DefTailoring), typeof(GargishLeatherChest))] [FlipableAttribute(0x13cc, 0x13d3)] public class LeatherChest : BaseArmor { [Constructable] public LeatherChest() : base(0x13CC) { Weight = 6.0; } public LeatherChest(Serial serial) : base(serial) { } public override int BasePhysicalResistance { get { return 2; } } public override int BaseFireResistance { get { return 4; } } public override int BaseColdResistance { get { return 3; } } public override int BasePoisonResistance { get { return 3; } } public override int BaseEnergyResistance { get { return 3; } } public override int InitMinHits { get { return 30; } } public override int InitMaxHits { get { return 40; } } public override int AosStrReq { get { return 25; } } public override int OldStrReq { get { return 15; } } public override int ArmorBase { get { return 13; } } public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Leather; } } public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } } public override ArmorMeditationAllowance DefMedAllowance { get { return ArmorMeditationAllowance.All; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }