using System; namespace Server.Items { [FlipableAttribute(0x2B74, 0x316B)] public class HideChest : BaseArmor { [Constructable] public HideChest() : base(0x2B74) { this.Weight = 6.0; } public HideChest(Serial serial) : base(serial) { } public override Race RequiredRace { get { return Race.Elf; } } public override int BasePhysicalResistance { get { return 3; } } public override int BaseFireResistance { get { return 3; } } public override int BaseColdResistance { get { return 4; } } public override int BasePoisonResistance { get { return 3; } } public override int BaseEnergyResistance { get { return 2; } } public override int InitMinHits { get { return 35; } } public override int InitMaxHits { get { return 45; } } public override int AosStrReq { get { return 25; } } public override int OldStrReq { get { return 25; } } public override int ArmorBase { get { return 15; } } public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Studded; } } public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } } public override ArmorMeditationAllowance DefMedAllowance { get { return ArmorMeditationAllowance.Half; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }