using System; namespace Server.Items { public class HeavyPlateJingasa : BaseArmor { [Constructable] public HeavyPlateJingasa() : base(0x2777) { this.Weight = 5.0; } public HeavyPlateJingasa(Serial serial) : base(serial) { } public override int BasePhysicalResistance { get { return 7; } } public override int BaseFireResistance { get { return 2; } } public override int BaseColdResistance { get { return 2; } } public override int BasePoisonResistance { get { return 2; } } public override int BaseEnergyResistance { get { return 2; } } public override int InitMinHits { get { return 50; } } public override int InitMaxHits { get { return 70; } } public override int AosStrReq { get { return 55; } } public override int OldStrReq { get { return 55; } } public override int ArmorBase { get { return 4; } } public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Plate; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }